topic of the day: playing around...
Here's some things to think about:
1. what is a game?
2. what makes a good game?
so maybe these are things that most of us (gamers or otherwise) take very much for granted. to us, games are just, well, games. and most of the time all we do is play 'em. but after this IS gaming culture. so we need to know about games, what makes them what they are and why we like them so much. so without further ado, let's get to the questions... and awaaaaay we go...
1. what is a game?
we never really think what games are. games are what people play. for fun, for enjoyment, for a challenge. but games are, according to some experts, interactive systems where the element of play is conducted within boundaries. think about it - games have rules, restrictions and other such things. yet at the same time, there is spontaneity, room for people to do different things within the rules. and that's why (most of the time) games sre different every time you play them (of course that doesn't happen in lousy games, but we'll get to that later).
and of course there's the interactive element to games. where there is a communication relationship between either people and computers or people and other people. and that's what makes games interesting and varied. the interactive element.
so let's recap: games have rules. games are spontaneous. and games are interactive.
and with that, we move on to question 2: what makes a good game?
there are good games and bad games, fun games and boring games. games that you can't stop playing even when you've completed it, or games that suck so bad that you don't bother trying to complete them. having said all that... what IS a good game made of? what makes DoTA (or even old-school games like snake or pong) so addictive?
i guess one way of assesing how good a game is using the above definition i've provided.
rules / boundaries / restrictions
a good game has clear rules and is challenging (but not too challenging). these are the boundaries that exist in games. they restrict what users can do and provide players obstacles to overcome. games like tetris have rules (like how your bricks can only disappear when you make a complete row) that restrict the player, forcing him to work within the boundaries that the game gives.
spontaneity
good games have an element of spontaneity. which basically would mean the player has the ability to manouvre within the set boundaries of the game. players like to experiment. they like games that give them opportunities to do things, not have to completely follow the preferrred path set out by game designers (its like how in DoTA though you will by destroying the other teams ancient you can do it after destroying the defence towers, or alternativelyjust bypassing them and charging blindly into the base to attack the ancient).
interactivity
in the case of games, interactivity and spontaneity overlap. because interactivity indicates that there is some semblance of spontaneity. good games are highly intearactive, in the sense that they promote inteaction among players, or have AI good enough to cponvince players that there is a high level of interactivity present.
that's why many MMORPGs and multiplayer games are such hits. because they allow interactivity among users (like in WOW or DoTA). these kind of games pit human players against one another (creating an element of spontaneity and unpredictability - much better than playing against an artificial intelligence someone programmed). so even in single-player games, the element of interactivity has to exist at a high level for it to be considered a 'good game'.
other elements to consider
though the above 3 criteria may be a means of judging what makes a good game, there are some other criteria to consider. one of the most important being replay value - an important aspect in single player games especially. games that you just play once and never pick up ever again after completing them rarely are considered to be good. replay value means you can play those games over and over and not get sick of them at all.
so that' s it. the definition of what a game is, and what makes a game good.
GAME OVER...
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2 comments:
Replay value is definitely an important component of a good game. But what makes a game replayable? I think you've actually already answered this to a certain extent. A clear set of rules that allow for spontaneity and emergent behaviour - wondering if there's a different way to finish the game, for example - will definitely get people to come back and play again.
oh well... felt it was like cheating a bit (cos it reminded me so much of the last 2217 lecture - which has posts up here anyhow). but i take what i can get... makes life easier *grin*
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